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How to play

Taco Cat Games Oh No Banana Joe! Memory Duel Card Game

3 to 6 players, age 7 and up.

In Oh No Banana Joe, players compete to collect cards by quickly remembering and performing hidden tasks in fast head-to-head duels. Designed for 3 to 6 players ages 7 and up, each game takes about 10 minutes. Players take turns acting as the judge while two contenders race to recall the action or verbal prompt linked to the drawn number.

Setup

Shuffle our 60 Flip Deck cards and give the deck face down to the oldest player. Place the Oh No Banana Joe card in the center of the table along with 2 other Action Task cards and 2 Verbal Task cards, creating a line of 5 Task cards. Return the remaining task cards to the box. Players practice each of the 5 tasks before covering them. Action Tasks require physical movements, while Verbal Tasks require spoken answers. Cover each task card with a numbered Cover Card face up so the numbers 1 through 5 are visible.

Starting a Duel

The player holding the Flip Deck acts as the Judge. The two players seated directly to the left of the Judge are the Dueling Players for the round. The Judge flips cards from the Flip Deck face up one by one until a card with a number appears. The 5 hidden Task cards remain in place under their Cover Cards throughout the entire game.

Racing to Perform

When a numbered card appears, both Dueling Players race to perform the hidden task matching that Cover Card number from memory. Players may call out multiple answers without penalty for incorrect guesses, but winning Verbal Task answers from earlier duels cannot be repeated. The Judge can peek at hidden tasks and offer hints if both contenders struggle. The Judge resolves disputes and awards the flipped pile to the first player who completes the task correctly. Pass the deck clockwise to make the next player Judge. Before the next duel, the new duelists may peek at the tasks to refresh their memory.

Winning the Game

Play continues until our Flip Deck runs out. If the final flipped card lacks a number, the Judge calls out a number from 1 to 5, and the first duelist to complete that task wins the remaining cards. All players count their collected cards, and the player with the highest total wins the game. Tied players share the victory. Players can also play several rounds and add their scores together across games.

The official rulesheet (PDF)